Master of Winds


· Zendikar Rising · Nonfoil

Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

Price Available
$0.80 4
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  • · Foil · Zendikar Rising · $0.80 · 4 available

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